fabrica persona
unpacking the mind
// animated film
// animated film
Fabrica Persona is a digital installation that questions: do our belongings define us?
Possessions form a mysterious, unreachable city where a distorted human figure remains stagnant, reflecting emotional attachment and identity. Inspired by Hieronymus Bosch’s The Garden of Earthly Delights, it serves as a modern moral warning about the chaos and uncertainty of consumerism.
Referencing Sofie Ramos’ “STUFF(ed)”, the installation reimagines objects as carriers of history and identity, telling unique stories through their presence and memory.
Isometric view
Detail
Top view
Front view
The aim was to create a digital world focused on a concept led atmospheric visual experience that could communicate a complex idea in an immediate and emotionally engaging way. I responded by creating a mysterious city made from possessions, which acts as a modern moral warning about excess and attachment.
My role involved developing the concept, visual language, 3D environment, symbolism and final moving image outcome. I used surreal spatial design, character distortion and atmospheric storytelling to translate an abstract theme into a clear visual experience.
The project helped the client communicate a thoughtful and culturally relevant message through immersive visual storytelling. It turned a broad conceptual question into a distinctive digital world, creating an installation that felt emotional, memorable and open to interpretation.
services // concept development · 3d design · digital installation · visual storytelling · motion design · immersive design · animations
tools // cinema 4d · photoshop · premiere pro
tools // cinema 4d · photoshop · premiere pro