how I can help
I help brands, startups and creative teams create visuals that feel clearer, more memorable and more human.
Clear visual storytelling: I turn ideas, campaigns and messages into visuals people can quickly understand and connect with.
Playful 2D/3D craft: I create motion, 3D and graphic work with warmth, character and attention to detail.
A social-first approach: I think about how visuals live online - how they move, catch attention and feel natural across social, web and campaign spaces.
A more human brand presence: I help brands feel less generic and more expressive, emotional and easy to relate to.
Playful 2D/3D craft: I create motion, 3D and graphic work with warmth, character and attention to detail.
A social-first approach: I think about how visuals live online - how they move, catch attention and feel natural across social, web and campaign spaces.
A more human brand presence: I help brands feel less generic and more expressive, emotional and easy to relate to.
my designs are
quirky - I like to keep things fun.
charming - personality matters.
creative - I enjoy trying new ideas.
curious - I ask better questions.
thoughtful - details count.
wholesome - I celebrate good moments.
holistic - I design for real people and meaningful connections.
charming - personality matters.
creative - I enjoy trying new ideas.
curious - I ask better questions.
thoughtful - details count.
wholesome - I celebrate good moments.
holistic - I design for real people and meaningful connections.
who I’d love to work with
I’m especially interested in working with consumer brands, startups, creative studios and cultural projects that care about personality, storytelling and visual clarity. I’m drawn to brands speaking to Gen Z and younger audiences, especially across lifestyle, fashion, beauty, food, wellness, tech, gaming, culture and creative industries. The best fit is a brand that wants visuals with character - something playful, crafted, culturally aware and easy to connect with.
about wuku
wuku design is my creative space for playful, thoughtful 2D and 3D visual work, with storytelling and real human connection at the heart of it.
I create quirky, feel good visuals that are easy to understand, nice to look at and full of personality. My work spans character design, 3D modelling, architectural and interior visualisations, digital environments, motion graphics and graphic compositions - supporting brands, interactive experiences, game studios, architecture teams and anyone with a curious mind.
I create quirky, feel good visuals that are easy to understand, nice to look at and full of personality. My work spans character design, 3D modelling, architectural and interior visualisations, digital environments, motion graphics and graphic compositions - supporting brands, interactive experiences, game studios, architecture teams and anyone with a curious mind.
My background in interior and interaction design means I often think about how spaces, characters and visual worlds actually feel to the viewer. I like to create work with a clear purpose, a bit of warmth and a sense of individuality. What drives wuku is curiosity about people, culture and everyday moments. I’m interested in design that feels meaningful without taking itself too seriously - work that brings together clear ideas, honest storytelling and a little joy.
the person behind wuku
Welcome! If you’re curious about the mysterious person behind wuku design, it’s me - Weronika Kubak, a London based multidisciplinary designer specialising in motion, graphic design and 3D visual work.
My work is shaped by personal experiences, curiosity and a love for storytelling. I’m especially interested in designs that evoke emotion, personality and a sense of connection, whether that’s through a character, a visual system, a digital environment or a small animated moment.
With a background in interior and interaction design, I like to blend aesthetics with functionality, making sure the things I create are not only visually engaging but also purposeful and easy to connect with. My interest in psychology and theatre also plays a big part in how I think about narrative, emotion and the way people respond to visual experiences.
Alongside motion and graphic design, I work across 3D modelling and visualisations, including architectural and interior projects. I mainly use Cinema 4D and I also have experience with tools including Figma, QCAD, SketchUp, Womp, while always striving to learn new digital tools as I expand my practice.
Selected exhibitions include Bloomsbury Project Fair (UK), London Festival of Architecture (UK), Ars Electronica Festival (Linz, Austria), The Bartlett Fifteen Show (UK), HIDDEN (UK).
I also teach creative software at the Royal College of Art and University of the Arts London. Beyond designing, I’m a big fan of coffee, video games, rock and metal concerts, handcrafts and small everyday details that somehow always find their way into my work.
services // social media animations · website banner motion · 3d announcement videos · product visualisation · animations · mechanism explainers · logo design · 3d-print-optimised logos · brand guidelines · instagram carousels · product-use guidelines · web and print graphics · architectural visualisations · window display vinyl · merchandise design · product booklets and catalogues · image retouching and editing · patent illustration · and more